workshops 2009
Sound resources
March 25-27, 2009 - from 10:00 to 17:00
syllabus (pdf)(mainly in Dutch).
- Microphones
- Dynamisch: usually for live vocal situations
- Condensator: for studio instruments
- field mics, usually condensators, see Aevox.be for good quality field mics, see Sony ECM for payable quality (but with more noise)
- see also microphone guides on websites mentioned below
- Audio recorders
- Flash memory recorders: Edirol, M-Audio MicroTrack, Zoom
- Sony minidisc recorders
- DAT-recorders (digital audio tape)
- Line input on your Mac will not work with microphones (no preamp)
- Mixers
- Behringer (cheap)
- Mackie
- Digitaal: Yamaha O1V
- Studio Nearfield Monitors (actief versus passief)
- Behringer Truth B series (cheap – quality compromise)
- Yamaha (budget range to expensive range) – passive HS series and active MSP series)
- Genelec 8000 series (very expensive, except the small ones)
- Mackie (expensive)
- Dynaudio (best quality and very expensive)
- Tapco (budget, good quality)
- KRK (good quality)
- Software editors
- WaveLab (PC only)
- Soundtrack Pro (Mac only, combines exports with FinalCut)
- Audacity (free)
- Audition
- Peak (Mac only; expensive)
- Software sequencers / multi-track editors
- Cubase of Nuendo
- Logic 8 (Mac only)
- Ableton Live
- ProTools
- PCI-slot interface, Firewire interfaces, USB interfaces
- Behringer: cheap – not advisable
- Apogee: most expensive and purest quality, for profs only
- Digidesign Mbox: popular, combines with Digidesign ProTools
- Echo audio interfaces
- E-Mu (best and most-known sampler brand in 1990ies)
- M-Audio: multi-outputs models, best budget buy
- MOTU Traveller: 8 outputs
- RME Fireface 400 or 800: multi-outputs models, expensive, best quality
These workshops are open for all HISK Candidates/Laureates and KASK students. Seats are limited.
If you are interested in participating contact Gert Aertsen tech[at]hisk.edu or Hendrik Leper hendrik.leper[at]hogent.be
- workshops 2008
- Physical computing
- Physical computing in Musical Theatre
- Blender 3D modeling & animation
- Web 2.0 Design, Development & Context
- workshops 2009
- Sound Art & Design
- Visual Programming with Max/MSP/Jitter
- Web 2.0 Design, Development & Context
- Physical Computing
- workshops 2011
- Sound Art & Design
- Web 2.0 Design, Development & Context




